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![the eye of judgement cards the eye of judgement cards](https://gamefabrique.com/storage/screenshots/ps3/the-eye-of-judgment-04.png)
![the eye of judgement cards the eye of judgement cards](https://i2.wp.com/www.esotericmeanings.com/wp-content/uploads/2017/06/theaeon_thoth.jpg)
Given they obviously faked the second AR demonstration (the various transition effects extend off the edge of the monitor), I think the only thing to judge is the last use of AR. I guess it's possible they do have some insanly good tracking, but I doubt it.
![the eye of judgement cards the eye of judgement cards](https://i.pinimg.com/originals/bf/0c/56/bf0c5691851a7956af60ffe06e5a05dc.jpg)
I also wonder about the 'biting of the finger' bit
#The eye of judgement cards code#
This may of course be a code bug though.Ħ: i forget what 6 was. There is a half-pixel line of video at the bottom edge in perticular.Ĥ: at one point, there is mild graphical corruption and you see geometry extend out past the edge of the monitor.ĥ: the shadow of the dragon isn't correctly cliped to the edges of the card all the time.
![the eye of judgement cards the eye of judgement cards](https://i.pinimg.com/736x/d3/14/c2/d314c297801cec1fc0b7472e608c06e4.jpg)
Even if they are doing sub-pixel tracking, I don't feel it's possible to be that accurate with a partially occluded card.ģ: the graphics don't line up perfectly with the edge of the video. Given 1, the tracking is *far* too accurate. Both binary patterns on each end are at least 50% occluded to begin with.Ģ: the tracking is too accurate. This is my opinion, however there are a few things I feel back this up:ġ: the dragon becomes visible with half the card occluded. There are a few things that come to mind. I've been working on AR based projects for the better part of eternity so. Just put in my 2c (although being NZ I guess I mean 10c) into this.